Each time a major awards ceremony nears, there’s always a demand for the addition fresh award types to acknowledge underappreciated efforts and delight the passions of fans dedicated to specific genres.
Another commentator made the case supporting a scary games classification. That would rule. So would strategy board titles, which is a passionate advocate's mission. However, I must insist for pushing forward just as with other dedicated enthusiasts, I have a cast-iron argument for why my demand remains most pressing and important of all. The demand is this: There should be a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; it’s very subjective, and inevitably generate discussions and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. Yet it remains an unavoidable compromise for the industry of video games, showing incredible range it's challenging to consider them as a single art form.
For comprehensive acknowledgment of gaming accomplishments to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.
Existing Game Classification System
Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these award types successfully include numerous genres, allowing placement accommodating various experiences.
Different situation exists for brain-teasing titles. No appropriate category exists to put them. Consider three of outstanding current releases, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them within current classifications? Nowhere, that’s where.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games published annually that have no home at major award shows, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, or the extremely competitive Indie races.
- An iconic brain-teaser got overlooked in any category that year
- A different innovative game missed out in 2019
- A beloved organization game got ignored recently
- Limited numbers of logic titles scraped into independent or mobile categories
Value of Brain-Teasers
Commonly they're compact experiences, however the design of the puzzle game carries substantial weight. Iconic mobile puzzle games rank among most popular titles in the world and have been for over a decade.
The iconic tile-matching title challenges famous sandbox experiences for the title of highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting across multiple categories.
Proposal and Rationale
Logic titles wouldn't face this problem. You could fill a field of five with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.
Restating the point, these represent titles that otherwise have no home in important events. Puzzle game makers operate at the demanding boundary game development, creating some of most fundamental forms within interactive entertainment. Similar to movie stunt professionals, they deserve recognition. We shouldn't delay 35 years.